iorewseries.blogg.se

Cities skylines steam workshop
Cities skylines steam workshop








cities skylines steam workshop
  1. CITIES SKYLINES STEAM WORKSHOP MOD
  2. CITIES SKYLINES STEAM WORKSHOP UPDATE
  3. CITIES SKYLINES STEAM WORKSHOP MODS
  4. CITIES SKYLINES STEAM WORKSHOP CODE
  5. CITIES SKYLINES STEAM WORKSHOP FREE

Two very useful mods so far from Sadler, I'm sure he will come up with more great stuff.

CITIES SKYLINES STEAM WORKSHOP MOD

and so much more, if you don't have this mod you need to get it asap. Did you know you can build outside the asset editor field boundaries with this mod, allowing you to create any size intersections? And make train tracks in the editor? And overlap roads on top of eachother. Some cool mods from emf, check his mods out for sure.Īgain, only two items published but just his No Pillars lands him solidly on this list, amazing mod. Japa too only has a handful of published items, but the fine road heights mod alone lands him on this list.

cities skylines steam workshop

Ulysius has made some of the most awesome mods out there to date, insta-follow.

cities skylines steam workshop

Definitely worth following this guy.Įven though rollo has only published a handful of mods so far, two of them are among the most useful. Hyperdrive_engage's work so far with re-texture mods and his "removers" are very useful. Sapphire UI Framework (And a couple of skins) Most of his mods are very good and massively popular, he does a variety of impressive work.

cities skylines steam workshop

Nlight is a very productive author, with 10 mods to date. Note: the list is not in order of importance or ability. "Who to follow" on Steam Workshop? - Simtropolis Selection We know that a lot of the authors we'll be adding don't really conform to all these standards, but their work in general deserves recognition.Īuthor names should be using their STEAM names always, so we can find them. There can be exceptions to this if your content is incredibly good if still unknown.

  • At least one of your workshop items has 2000 subscribers or more.
  • Most of your assets/mods are original, relatively difficult to make.
  • They don't conflict with other mods, they don't corrupt saves, and ideally, don't cause your saves to break if removed.
  • Most of your assets/mods work as intended.
  • CITIES SKYLINES STEAM WORKSHOP UPDATE

    You update your mods and assets, fix bugs, respond to feedback, improve.

  • You have been seen to be active, responsive and productive.
  • Your assets/mods have detailed descriptions of what they do, how they work, their stats, tris count, texture size, etc.
  • Your assets/mods are crafted with a high level of professionalism.
  • However, keep in mind you'll only be added if you meet these standards:

    CITIES SKYLINES STEAM WORKSHOP FREE

    If you think you should be on this list and are not, please feel free to suggest yourself for consideration. The best map creators (in terms of realism, terrain features & playability). Flora, props, and any other asset that doesn't really affect game mechanics.Īuthors who are very good at re-building things using either in-game templates and props or other people's props and models, but with significant improvements in style and functionality. There are a ton so we will limit it to the very best.Īuthors of eye-candy content. Any asset type, including intersections, if they have custom models (yes it's possible).Īuthors who create intersection assets, transit stations, or anything else transport related.

    CITIES SKYLINES STEAM WORKSHOP CODE

    Includes authors of any type of mod (by "mod" we mean anything that is code based, as opposed to game assets).Īuthors who create buildings using models from outside the game. The list will be organized into categories (please feel free to suggest additional ones). (Original template format created by TPB, now maintained by the CSL Info Squad). Please post below to suggest new authors for consideration! Also to provide an incentive for authors to adhere to them and adopt better practices - both in their modelling process as well as the publication process.Īn organized, quality-brimming Workshop and a vibrating, dynamic, constantly improving wider community of users and content creators. To improve the gaming and modding experience of the CSL community by suggesting and encouraging quality standards. In essence, it's a list of the very best authors out there, with links to their Workshop pages & examples of content. Listed authors may develop items which you think add something beneficial to the game, and you believe others may find useful (in terms of quality, stability & ease of use). Now we can confidently plunge into this project after receiving plenty of encouragement both from the community, as well as from our friends over at Paradox Plaza. In an effort to bring some organization to the CSL Steam Workshop, this thread is a showcase of key authors to watch out for.










    Cities skylines steam workshop